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Landmark Economic Impact Study Reveals Gaming Industry in Canada Worth $15.3 billion in Direct Spending Alone
April 26, 2007
Larger than magazine, book, spectator sport, movie theatre and performing arts sectors combined
“This is by far the most detailed research produced to date on the economic significance of the Canadian gaming industry,” said Bill Rutsey, President of the Canadian Gaming Association (CGA), who commissioned the study.“It provides us with a rigorous basis of information to better understand our industry’s pivotal role in the national economy.”
The first phase of the study was released today at the CGA’s Canadian Gaming Summit, a three-day gathering of more than 1,200 industry representatives in
Subsequent phases of the study will include an assessment of both the indirect and induced impacts of the gaming industry in
“This was a challenging and groundbreaking study in terms of geography, the type of information gathered and the level of detail covered,” said Robert Scarpelli, Managing Director of
Specific findings include:
§The gaming industry contributes $15.3 billion to the economy directly, with most of this revenue ($8.6 billion or 57 per cent) going to government programs and services, as well as to charities.
§Gaming sizably exceeds other segments of the entertainment industry in terms of the direct impact on the economy. In fact, gaming revenues approximate those of the spectator sports, television, movies, books/magazines, and performing arts sectors combined.
§The industry generates approximately $700 million in non-gaming revenue, such as food, beverage and entertainment.
§From the perspective of the hospitality sector, gaming is just behind full-service restaurants (at $17.2 billion) and on par with limited-service restaurants (at $15.4 billion) in terms of economic contribution.Gaming also places ahead of accommodation services (at $14.3 billion) and air travel (at $11.9 billion) with
§The industry’s investment in current capital construction is approaching $10 billion, with the largest portion of that investment (49 per cent) occurring in
“Gaming has grown significantly over the past decade to become an essential pillar of the entertainment industry in
The Canadian Gaming Association represents the gaming industry’s leading operators, manufacturers, suppliers and other stakeholders nation-wide. www.canadiangaming.ca
Complete information on the 2007 Canadian Gaming Summit can be found at www.canadiangamingsummit.com.
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Media contact:
Cathy Kurzbock |
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